03

Sector 3

Results

PosEntryLink
01
2-D ShellShock
Built a physics-accurate 2D artillery engine in Python (vector-based projectile motion, wind resistance, terrain collision) from scratch, supporting 8+ simultaneous physics bodies — no game engine used. Implemented a modular AI opponent with adaptive difficulty and strategic shot selection to enhance gameplay.
PythonPhysicsAI
GitHub ↗
02
Spotify Hit Analysis
Analyzed 4,600+ Spotify tracks to identify drivers of streaming success using statistical analysis and feature engineering in R. Reduced dimensionality with PCA and hierarchical clustering to surface latent factors associated with top-performing songs.
RPCAClustering
PDF ↗
03
Stack'd Overflow
Created a 2D sandwich-stacking game in Python for a hackathon with a team of four, where players build sandwiches by catching falling ingredients to match a goal configuration. Leveraged OpenCV and MediaPipe to implement real-time wrist-tracking via webcam, accurately mapping wrist x-coordinates to control the plate’s horizontal movement for intuitive gameplay.
PythonOpenCVMediaPipe
GitHub ↗