| Pos | Entry | Link |
|---|---|---|
| 01 | 2-D ShellShock Built a physics-accurate 2D artillery engine in Python (vector-based projectile motion, wind resistance, terrain collision) from scratch, supporting 8+ simultaneous physics bodies — no game engine used. Implemented a modular AI opponent with adaptive difficulty and strategic shot selection to enhance gameplay. | GitHub ↗ |
| 02 | Spotify Hit Analysis Analyzed 4,600+ Spotify tracks to identify drivers of streaming success using statistical analysis and feature engineering in R. Reduced dimensionality with PCA and hierarchical clustering to surface latent factors associated with top-performing songs. | PDF ↗ |
| 03 | Stack'd Overflow Created a 2D sandwich-stacking game in Python for a hackathon with a team of four, where players build sandwiches by catching falling ingredients to match a goal configuration. Leveraged OpenCV and MediaPipe to implement real-time wrist-tracking via webcam, accurately mapping wrist x-coordinates to control the plate’s horizontal movement for intuitive gameplay. | GitHub ↗ |